I quite enjoy the floaty physics of Elpis, but the world largely lacks personality: new enemies cycle through old animations from Borderlands 2, and the environments of the moon tend to blend together, with their de-saturated surfaces and technicolor tints. What’s Old Is Definitely Not New Againįor all the progression 2K Australia makes in weapon variety, fun new abilities, and character customization (don’t forget the two new vehicles!), it still feels like Pre-Sequel is a poor man’s follow-up to Borderlands 2.
![borderlands the pre sequel story borderlands the pre sequel story](https://static2.cbrimages.com/wordpress/wp-content/uploads/2020/11/Borderlands-PreSequel-Logo.jpg)
And as expected, the game certainly doesn’t lack for guns despite being smaller in size than Borderlands 2, there is more loot to find in Pre-Sequel – in part thanks to the Grinder (a machine that takes old guns and grinds them into new, occasionally better ones) and new O2 kits players equip through the game, which come with a wide-range of abilities, including buffs to shooting while in mid-air, or adding elemental effects to butt slams (known formally as “gravity slams”, but that just sounds boring). Shooting and looting in can be a blast, especially with the game’s new laser weapons and cryogenic elemental, freezing enemies on the battlefield and watching them shatter into numerous floating pieces.
![borderlands the pre sequel story borderlands the pre sequel story](https://thepcgames.net/wp-content/uploads/2018/03/Borderlands-The-Pre-Sequel-Free-Download.jpg)
Outside of specific character abilities, the other noticeable tweaks to Pre-Sequel come from the game’s setting, adding low-gravity areas and the ability to butt-stomp enemies from massive heights while traversing the moon. That’s not to say Wilhelm’s dual support jets, Athena’s powerful shield, or Nisha’s dead-aim abilities aren’t fun to play – but understandably, Claptrap’s is the center of attention, a randomized system that will both elate and frustrate gamers throughout the 20+ hours of the game (for the first playthrough, at least). Claptrap’s ‘vaulthunter.exe’ is the game’s highlight, a randomized ability that grants players (and their allies on the battlefield, on occasion) a range of familiar abilities, like a deployable turret or the skills of a siren. These new classes will still serve familiar roles on the battlefield (Athena is the tank-y melee character, for example) but offer new special abilities dripping in cool factor. The biggest change to the Borderlands formula in Pre-Sequel – aside from the game’s setting, which affects gameplay and aesthetics in a number of ways – are the game’s character classes, all based on characters previously seen in the series. And they certainly didn’t mess with it: despite a few tweaks here and there, The Pre-Sequel largely feels like a space-themed expansion to Borderlands 2: unfortunately, an expansion that doesn’t bring much of the series’ personality along for the ride. The real challenge for developers 2K Australia was to somehow make the same feel different in Pre-Sequel: the foundation for kick-ass co-operative shooting and looting was already there, they only needed to find enough ways to make people (like myself) who put hundreds of hours into Borderlands 2 want to return, without destroying the game’s successful RPG-meets-FPS formula in the process. Let’s state the obvious: Borderlands: The Pre-Sequel is a LOT like Borderlands 2 – being built on the same engine as its predecessor, it really should be no surprise to anyone going in. This can be done multiple times to stack the glitch, making it nearly impossible for enemies to deplete your shields.Login / Register to rate. One idea is that whenever they replenish an Opha’s shield, killing them afterwards will trigger the glitch to make your shield instantly replenish. There doesn’t seem to be an exact method that recreates it, but it has been found it revolves around the Ophas and the Puttis they spit out.īasically, Ophas will spit out Puttis to attack you, spawn the turrets, as well as replenish their shields. The only problem is that this might happen to you without you even really wanting it to happen, since it centers around the Opha enemies in Eleseer. This should only really be used as a last resort, as it makes the raid boss pitifully easy. It’s a long fight, but ammo will still drop from the spots on the ground. Remember that the boss is the EXACT same, so you have to go through four phases with the normal Sentinel and then three with the Empyrean Sentinel. Going solo or with a group will require some pretty strong weapons, a good shield and probably some way to regenerate health.